AUTARCO | digital twins

AUTARCO | digital twins

As a product owner at Autarco – a solar energy hardware provider – I manage the development of digital twin software for system design, simulation, and live monitoring. I oversee product vision and collaborate closely with teams to ensure quality and functionality, while also contributing to user research, UX development, and marketing support.

DUTCH ROSE MEDIA | augmented- and virtual reality

DUTCH ROSE MEDIA | augmented- and virtual reality

At Dutch Rose Media, I worked as Operational Manager with a strong focus on project management, guiding a wide range of digital and experiential projects from concept to delivery. Many of these projects were commissioned by high-profile clients, making stakeholder management a central part of my role. I oversaw projects in augmented and virtual reality, and collaborated with 4DR Studios, gaining insights into volumetric video technology. Additionally, I encouraged team engagement through 3D printing initiatives, enhancing ownership and representation in projects.

TU/e | Design and Sensorial Form

TU/e | Design and Sensorial Form

For three consecutive years I’ve been working as a Hybrid Teacher at TU/e’s department of Industrial Design, on the subject of Digital Twins within the context of the course ‘Design and Sensorial Form’ by Simone de Waart. Sensorial Forms represent the language of the designer, the media through which we communicate. Therefore, as with any language, it is crucial that designers understand how this communication takes place and learn and practice the vocabulary to communicate. Through a series of hands- on design exercises students are experiencing how giving form to an artefact is a continuous dialogue between what you sense through your eyes, ears or skin and what you make – driven by quality, craftsmanship and subtle details. Through the development of a digital twin the students explore different modalities of their designs and the corresponding scenarios around it virtually, which allowed them to easily explore alternative materials and apply different types of sensory interaction to their artefacts (e.g. movement and...
PRESPECTIVE | digital twins

PRESPECTIVE | digital twins

If there’s one project that stood out for me when I worked at Unit040 it’s ‘Prespective Industrial Assets’. Based on the Digital Twin tools their software provides (specifically the discrete event simulation components) I was heavily involved in the development of a drag-and-drop factory configurator; as the UX designer of the prototype, project manager for the launching customer and as product owner of the white label solution. Prespective Industrial Assets White Label Webinar | Prespective Industrial Assets at LAN Handling LAN Handling | Phase 1 Demo LAN Handling | Phase 2...
PRESPECTIVE | augmented reality

PRESPECTIVE | augmented reality

As a project manager at Unit040 / Prespective Software I’ve delivered multiple mixed reality projects. We used the Hololens 2 to create B2B applications that improved technical workflows for companies like BASF and Virelux. The company’s data – like product picking order or a 3D scan of minor surface defects on a car – was projected on top of the tangible objects in the real world, so operators could see everything they needed to know right in front of them. The interfaces came with interactive control panels that could be accessed with hand gestures and/or voice commands, so multiple data layers could be accessed within a single application while users kept their hands free for the required manual operations. One of these projects is described more extensively in the Manunet Magazine that can be found here, starting from page 12 – which is also the source of the pictures used in this...
PRESPECTIVE | interactive animation

PRESPECTIVE | interactive animation

For Unit040 / Prespective Software I’ve worked with Eindhoven-based metal 3D printing company Additive Industries to create an interactive animation of their machine’s metal powder flow, for internal and external educational purposes. It showed me the power of real-time 3D, which allows you to zoom in onto any part of the process you like, whenever you want. Read the full story here, which is also the source of the images used in this...
SLOTLAB | virtual future

SLOTLAB | virtual future

Slot Schaesberg in Landgraaf is a ruin of a once great castle and homestead, which will be rebuilt to its old glory over the next couple decades using traditional crafts. In addition, the SlotLab initiative was founded to complement this development with experimental approaches to monument renovation using contemporary technologies like 3D printing and sustainable materials. Source: Nationaal Monumenten Portaal Six different labs are developing separate elements of this reconstruction; sustainable slates (roofing), sustainable wood construction, 3D printing, bacterium based light sources and glass construction protheses. My job was to capture the ambitions of these different labs into a singular VR experience, which you can experience here: https://rhonest.com/slotlab/ (compatible with desktop as well as any VR headset). Dutch article:...