by r'honest | Dec 14, 2020 | PROJECTS, VIRTUAL REALITY
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by r'honest | Mar 9, 2020 | 3D CAD, ALL, PROJECTS, VIRTUAL REALITY
Slot Schaesberg in Landgraaf is a ruin of a once great caste and homestead, which will be rebuilt to its old glory over the next couple decades using traditional crafts. In addition, the SlotLab initiative was founded to complement this development with experimental approaches to monument renovation using contemporary technologies like 3D printing and sustainable materials. Source: Nationaal Monumenten Portaal Six different labs are developing separate elements of this reconstruction; sustainable slates (roofing), sustainable wood construction, 3D printing, bacterium based light sources and glass construction protheses. My job is to capture the ambitions of these different labs into a singular VR experience, so visitors of the IBA exhibition in September 2020 can already step into the future and see the full scope of SlotLab’s aspirations. Dutch article:...
by r'honest | Mar 8, 2020 | VIRTUAL REALITY, WORKSHOPS
Students at ROC ter AA Helmond and Summa College Eindhoven get the chance to spend 100 of their course hours on the development of a social innovation project for a target group of their own choosing. I’ve been involved in this project through multiple roles; I facilitated Design Thinking Workshops and VR workshops, and I’m coaching two teams throughout their entire...
by r'honest | Apr 10, 2019 | ALL, PROJECTS, VIRTUAL REALITY
For Topmonumenten Brabant (Grote Kerk, Breda | Sint-Janskathedraal, Den Bosch | Markiezenhof, Bergen-op-Zoom | Kasteel Heeswijk, Heeswijk-Dinther) I developed an interactive digital lesson plan for high school students, using Cardboard VR viewers to make the challenge more immersive. The students are asked to choose a quest (one of the monuments) and answer questions about different traditional crafts to gain access to the next scene – eventually leading them to the most impressive space of each landmark, which awards them a ticket to visit the monument in real life. The VR experience makes the educational element more playful, and because they have to look around for clues they’ll get a better sense of the high levels of detail incorporated in these buildings. Hopefully they’ll get excited enough to visit, so they can look around with more freedom of movement – and engage all their senses in exploring our heritage. ...
by r'honest | Mar 1, 2019 | 3D PRINTING, ALL, PROJECTS, VIRTUAL REALITY
My freelance contract with GameSolutionsLab allows me to work on multiple social innovation projects, from a role as rapid prototyper to applied researcher and beyond. In a 5 month process with the DELA IT innovation team we developed 10 different AI demos and mock-ups for the funeral of the future, with the final presentation in the form of an art-like exposition: For another DELA project I helped develop and test serious games to connect grandparents and grandchildren in a two-day pressure cooker: In a project with Vitalis I developed an interactive VR tour for their upcoming open day, and hope to have inspired them to start exploring what their VR headset has to offer on a daily basis with their clients:...
by r'honest | Feb 22, 2019 | Geen categorie, RESEARCH, VIRTUAL REALITY, WORKSHOPS
Together with Frederik Theuwis I hosted an evening session for around 25 philosophy students and professionals at BANK15 in Tilburg, where we experimented with custom made VR environments to encourage in depth interaction among the participants. With some simple modifications of 360 degree photography we created an alternate dimension of the same space we were in that evening – paired up the players and gave them different challenges. Based on the interactions that took place, participant responses and everyone’s overall enthusiasm the event boosted our confidence that there’s a lot of potential in using VR for abstract research purposes. ...