PRESPECTIVE | digital twins

PRESPECTIVE | digital twins

If there’s one project that stood out for me when I worked at Unit040 it’s ‘Prespective Industrial Assets’. Based on the Digital Twin tools their software provides (specifically the discrete event simulation components) I was heavily involved in the development of a drag-and-drop factory configurator; as the UX designer of the prototype, project manager for the launching customer and as product owner of the white label solution. Prespective Industrial Assets White Label Webinar | Prespective Industrial Assets at LAN Handling LAN Handling | Phase 1 Demo LAN Handling | Phase 2...
PRESPECTIVE | augmented reality

PRESPECTIVE | augmented reality

As a project manager at Unit040 / Prespective Software I’ve delivered multiple mixed reality projects. We used the Hololens 2 to create B2B applications that improved technical workflows for companies like BASF and Virelux. The company’s data – like product picking order or a 3D scan of minor surface defects on a car – was projected on top of the tangible objects in the real world, so operators could see everything they needed to know right in front of them. The interfaces came with interactive control panels that could be accessed with hand gestures and/or voice commands, so multiple data layers could be accessed within a single application while users kept their hands free for the required manual operations. One of these projects is described more extensively in the Manunet Magazine that can be found here, starting from page 12 – which is also the source of the pictures used in this...
PRESPECTIVE | interactive animation

PRESPECTIVE | interactive animation

For Unit040 / Prespective Software I’ve worked with Eindhoven-based metal 3D printing company Additive Industries to create an interactive animation of their machine’s metal powder flow, for internal and external educational purposes. It showed me the power of real-time 3D, which allows you to zoom in onto any part of the process you like, whenever you want. Read the full story here, which is also the source of the images used in this...
SLOTLAB | virtual future

SLOTLAB | virtual future

Slot Schaesberg in Landgraaf is a ruin of a once great castle and homestead, which will be rebuilt to its old glory over the next couple decades using traditional crafts. In addition, the SlotLab initiative was founded to complement this development with experimental approaches to monument renovation using contemporary technologies like 3D printing and sustainable materials. Source: Nationaal Monumenten Portaal Six different labs are developing separate elements of this reconstruction; sustainable slates (roofing), sustainable wood construction, 3D printing, bacterium based light sources and glass construction protheses. My job was to capture the ambitions of these different labs into a singular VR experience, which you can experience here: https://rhonest.com/slotlab/ (compatible with desktop as well as any VR headset). Dutch article:...
LEV GROEP | we are in charge

LEV GROEP | we are in charge

Students at ROC ter AA Helmond and Summa College Eindhoven get the chance to spend 100 of their course hours on the development of a social innovation project for a target group of their own choosing. I’ve been involved in this project through multiple roles; I facilitated Design Thinking Workshops and VR workshops, and I’m coaching two teams throughout their entire...
TOPMONUMENTEN BRABANT | VR-Quest

TOPMONUMENTEN BRABANT | VR-Quest

For Topmonumenten Brabant (Grote Kerk, Breda | Sint-Janskathedraal, Den Bosch | Markiezenhof, Bergen-op-Zoom | Kasteel Heeswijk, Heeswijk-Dinther) I developed an interactive digital lesson plan for high school students, using Cardboard VR viewers to make the challenge more immersive. The students are asked to choose a quest (one of the monuments) and answer questions about different traditional crafts to gain access to the next scene – eventually leading them to the most impressive space of each landmark, which awards them a ticket to visit the monument in real life. The VR experience makes the educational element more playful, and because they have to look around for clues they’ll get a better sense of the high levels of detail incorporated in these buildings. Hopefully they’ll get excited enough to visit, so they can look around with more freedom of movement – and engage all their senses in exploring our heritage. . The experience can be found here: https://topmonumenten.vrdeck.co/quest. The security certificate has expired but it’s still...
GAME SOLUTIONS LAB | dela + vitalis

GAME SOLUTIONS LAB | dela + vitalis

My freelance contract with GameSolutionsLab allows me to work on multiple social innovation projects, from a role as rapid prototyper to applied researcher and beyond. In a 5 month process with the DELA IT innovation team we developed 10 different AI demos and mock-ups for the funeral of the future, with the final presentation in the form of an art-like exposition:     For another DELA project I helped develop and test serious games to connect grandparents and grandchildren in a two-day pressure cooker:      In a project with Vitalis I developed an interactive VR tour for their upcoming open day, and hope to have inspired them to start exploring what their VR headset has to offer on a daily basis with their clients:...
FILOSOFEST | VR philosophy experiments

FILOSOFEST | VR philosophy experiments

Together with Frederik Theuwis I hosted an evening session for around 25 philosophy students and professionals at BANK15 in Tilburg, where we experimented with custom made VR environments to encourage in depth interaction among the participants. With some simple modifications of 360 degree photography we created an alternate dimension of the same space we were in that evening – paired up the players and gave them different challenges. Based on the interactions that took place, participant responses and everyone’s overall enthusiasm the event boosted our confidence that there’s a lot of potential in using VR for abstract research purposes.  ...