SLOTLAB | virtual future

SLOTLAB | virtual future

Slot Schaesberg in Landgraaf is a ruin of a once great castle and homestead, which will be rebuilt to its old glory over the next couple decades using traditional crafts. In addition, the SlotLab initiative was founded to complement this development with experimental approaches to monument renovation using contemporary technologies like 3D printing and sustainable materials. Source: Nationaal Monumenten Portaal Six different labs are developing separate elements of this reconstruction; sustainable slates (roofing), sustainable wood construction, 3D printing, bacterium based light sources and glass construction protheses. My job was to capture the ambitions of these different labs into a singular VR experience, which you can experience here: https://rhonest.com/slotlab/ (compatible with desktop as well as any VR headset). Dutch article:...
CUBE DESIGN MUSEUM | (re)design death

CUBE DESIGN MUSEUM | (re)design death

For the 2020 exposition ‘(Re)Design Death’ I’ve been responsible for the realisation of two of their exhibits; ‘B1 Chair (2014), Max Kuwertz, Yanik Balzer, Willem Rabe (D)’ and ‘Digital Shaman Project (2017), Etsuko Ichihara (JAP)’. “A recent project at the University of Seattle, WA explores the potential for using 3D printing technology to create any shape imaginable from pulverized bone material. The B1 Chair proposes to repurpose the bone matter of a deceased person, typically between 5 and 10 kilograms after dehydration, to create an entity that acts both as an object of remembrance and utility.” I produced a prototype B1 Chair as close as possible to the intended appearance using Bone PLA as a material on the Itomec i500 3D printer with a build volume of 500x500x500mm (through MakerPoint), and added steel rods to connect the parts while simultaneously adding the required weight up to 7 KG. “The Digital Shaman Project revolves around robots for domestic use wearing 3D-printed faces of deceased people, and manipulated with specially developed programs to imitate those people’s speech, behavior and other physical characteristics. The idea behind this is to propose a new form of funeral in which robots spend 49 days after a person’s death with the members of his or her family.” The production of these masks was done using a Mimaki 3DUJ-553 full-color printer with the help of...
R’HONEST | memory marbles

R’HONEST | memory marbles

360 photos turned tangible; memory marbles are a great way to collect your favourite memories as tiny worlds of experience. My first experiments used full color sandstone as the 3D printing material, but the resolution was insufficient to get them small enough to become actual marbles. In collaboration with Marketiger I’ve produced a second series of photo spheres that do the name justice, using Mimaki (3DUJ-553) Material Jetting technology. I also played around with different ways to present the memory marbles: in a jar, on separate stands or on a topographical platform to show the location of each...
PAPER & EQUATOR | lantern project: hyperion

PAPER & EQUATOR | lantern project: hyperion

After winning the second prize at the Mozilla WINS Challenge – Wireless Innovations for the Networked Society – the Lantern Project proceeded to evolve toward an operational platform. I was kept involved through the development of the next hardware prototype, code name ‘Hyperion’. This design features an e-ink display that can be used to provide user feedback independent from wireless connection with a smartphone. Eventually it might even be capable of acting as a navigation system towards strategic locations during a distaster. In June of 2019 I was invited to join the team in Montréal, Canada and Beacon, New York for a field test of the latest hard- and software. The first tests were very promising, and allowed us to communicate intuitively between 5 separate devices over distances beyond 1km without the use of cellular networks. Of course the field tests also brought numerous points for improvement to light, which have been evaluated thoroughly – leading to a new concept design that will be the bases of future...
TOPMONUMENTEN BRABANT | VR-Quest

TOPMONUMENTEN BRABANT | VR-Quest

For Topmonumenten Brabant (Grote Kerk, Breda | Sint-Janskathedraal, Den Bosch | Markiezenhof, Bergen-op-Zoom | Kasteel Heeswijk, Heeswijk-Dinther) I developed an interactive digital lesson plan for high school students, using Cardboard VR viewers to make the challenge more immersive. The students are asked to choose a quest (one of the monuments) and answer questions about different traditional crafts to gain access to the next scene – eventually leading them to the most impressive space of each landmark, which awards them a ticket to visit the monument in real life. The VR experience makes the educational element more playful, and because they have to look around for clues they’ll get a better sense of the high levels of detail incorporated in these buildings. Hopefully they’ll get excited enough to visit, so they can look around with more freedom of movement – and engage all their senses in exploring our heritage. . The experience can be found here: https://topmonumenten.vrdeck.co/quest. The security certificate has expired but it’s still...
PAPER & EQUATOR | lantern project

PAPER & EQUATOR | lantern project

“Imagine losing access to the internet, power, email and phone service 
 all at once. With the rapid pace of natural disasters globally, 
lines of communication too often fail and it’s hard to find solid ground, both in terms of physical shelter and emotional well-being. New wireless solutions will help reconnect, gather and share crucial information community-wide when infrastructure fails. 
 With a global team of experts, that’s exactly what we’re building.”     That’s how we won the 2nd prize at the Mozilla WINS Challenge – Wireless Innovations for the Networked Society. Of course I only played a small part in designing the enclosure, but this project has gotten really close to my heart: open source innovation with lifesaving impact. Which does now have the funds to build their next generation device: with custom pcb and e-ink screen....
ONEWORLD CITIZENS / TUe | agridrone

ONEWORLD CITIZENS / TUe | agridrone

The OneWorldCitizens foundation promotes social entrepreneurship among youths globally, and connected me to an ambitious young entrepreneur in Barathpur, Nepal called Pradeep Sapkota. Together we’re aiming to transform his current IT center into a technology hub, where he can inspire his community to engage in high-tech projects and agriculture innovation – keeping educated peers from going abroad.   We settled on drone technology to get things started, since precision farming is a relatively low-cost, high return approach for agriculture innovation. For the pilot test we acquired a DJI Phantom 4, an easy to use, high quality camera drone. In cooperation with TGD (TU/e’s student association for Technology for Global Development) we organized a Hackathon that focused on getting the most our of this pilot, divided in 4 challenges: data analysis, business models, hardware upgrades and community intergration. All four groups discovered great additional value, but the feasibility prize went to ‘hardware upgrades’ and a team of students who just started the brand new learning line ‘Responsible Innovation in a Global Context’ took on the challenge to build an open source NDVI sensor, which can measure crop health, and can offer the farmers almost instant feedback on their lands’ primary needs – and thus reduce manual labor, one of the biggest issues for this sector in Nepal. I coached the students in their research and development, and since their final presentation they’ve transformed into a social enterprise – adding the software element and preparing the drone for deployment in the field....
ADDITIVE CENTER | unbreakable vase

ADDITIVE CENTER | unbreakable vase

In collaboration with Additive Center and Marketiger a quick and lean development process lead to a pleasant surprise for prime minister Mark Rutte, when he received an ‘unbreakable’, 3D printed vase from his representatives in Brabant as a response to his analogy of The Netherlands being fragile like a (traditional) vase. We explored 3 directions: color, carbon fiber and metal. The decision was made to go for color, since it showed most clearly that Brabant is rising high in making The Netherlands unbreakable. Printed in a water-proof, ABS-like material (remember stepping on LEGO’s? That’s how strong it is)....
GAME SOLUTIONS LAB | dela + vitalis

GAME SOLUTIONS LAB | dela + vitalis

My freelance contract with GameSolutionsLab allows me to work on multiple social innovation projects, from a role as rapid prototyper to applied researcher and beyond. In a 5 month process with the DELA IT innovation team we developed 10 different AI demos and mock-ups for the funeral of the future, with the final presentation in the form of an art-like exposition:     For another DELA project I helped develop and test serious games to connect grandparents and grandchildren in a two-day pressure cooker:      In a project with Vitalis I developed an interactive VR tour for their upcoming open day, and hope to have inspired them to start exploring what their VR headset has to offer on a daily basis with their clients:...