by r'honest | Aug 15, 2023 | 3D PRINTING, ALL, RESEARCH, WORKSHOPS
For three consecutive years I’ve been working as a Hybrid Teacher at TU/e’s department of Industrial Design, on the subject of Digital Manufacturing within the context of the course ‘Design and Sensorial Form’ by Simone de Waart. Sensorial Forms represent the language of the designer, the media through which we communicate. Therefore, as with any language, it is crucial that designers understand how this communication takes place and learn and practice the vocabulary to communicate. Through a series of hands- on design exercises students are experiencing how giving form to an artefact is a continuous dialogue between what you sense through your eyes, ears or skin and what you make – driven by quality, craftsmanship and subtle details. Through the development of a digital twin the students explore different modalities of their designs and the corresponding scenarios around it virtually, which allowed them to easily explore alternative materials and apply different types of sensory interaction to their artefacts (e.g. movement and...
by r'honest | Aug 9, 2023 | ALL, PROJECTS, VIRTUAL REALITY
If there’s one project that stood out for me when I worked at Unit040 it’s ‘Prespective Industrial Assets’. Based on the Digital Twin tools their software provides (specifically the discrete event simulation components) I was heavily involved in the development of a drag-and-drop factory configurator; as the UX designer of the prototype, project manager for the launching customer and as product owner of the white label solution. Prespective Industrial Assets White Label Webinar | Prespective Industrial Assets at LAN Handling LAN Handling | Phase 1 Demo LAN Handling | Phase 2...
by r'honest | Aug 7, 2023 | ALL, PROJECTS, VIRTUAL REALITY
As a project manager at Unit040 / Prespective Software I’ve delivered multiple mixed reality projects. We used the Hololens 2 to create B2B applications that improved technical workflows for companies like BASF and Virelux. The company’s data – like product picking order or a 3D scan of minor surface defects on a car – was projected on top of the tangible objects in the real world, so operators could see everything they needed to know right in front of them. The interfaces came with interactive control panels that could be accessed with hand gestures and/or voice commands, so multiple data layers could be accessed within a single application while users kept their hands free for the required manual operations. One of these projects is described more extensively in the Manunet Magazine that can be found here, starting from page 12 – which is also the source of the pictures used in this...
by r'honest | Aug 2, 2023 | ALL, PROJECTS, VIRTUAL REALITY
For Unit040 / Prespective Software I’ve worked with Eindhoven-based metal 3D printing company Additive Industries to create an interactive animation of their machine’s metal powder flow, for internal and external educational purposes. It showed me the power of real-time 3D, which allows you to zoom in onto any part of the process you like, whenever you want. Read the full story here, which is also the source of the images used in this...
by r'honest | Mar 9, 2020 | 3D CAD, ALL, PROJECTS, VIRTUAL REALITY
Slot Schaesberg in Landgraaf is a ruin of a once great castle and homestead, which will be rebuilt to its old glory over the next couple decades using traditional crafts. In addition, the SlotLab initiative was founded to complement this development with experimental approaches to monument renovation using contemporary technologies like 3D printing and sustainable materials. Source: Nationaal Monumenten Portaal Six different labs are developing separate elements of this reconstruction; sustainable slates (roofing), sustainable wood construction, 3D printing, bacterium based light sources and glass construction protheses. My job was to capture the ambitions of these different labs into a singular VR experience, which you can experience here: https://rhonest.com/slotlab/ (compatible with desktop as well as any VR headset). Dutch article:...
by r'honest | Feb 10, 2020 | 3D PRINTING, ALL, PROJECTS
For the 2020 exposition ‘(Re)Design Death’ I’ve been responsible for the realisation of two of their exhibits; ‘B1 Chair (2014), Max Kuwertz, Yanik Balzer, Willem Rabe (D)’ and ‘Digital Shaman Project (2017), Etsuko Ichihara (JAP)’. “A recent project at the University of Seattle, WA explores the potential for using 3D printing technology to create any shape imaginable from pulverized bone material. The B1 Chair proposes to repurpose the bone matter of a deceased person, typically between 5 and 10 kilograms after dehydration, to create an entity that acts both as an object of remembrance and utility.” I produced a prototype B1 Chair as close as possible to the intended appearance using Bone PLA as a material on the Itomec i500 3D printer with a build volume of 500x500x500mm (through MakerPoint), and added steel rods to connect the parts while simultaneously adding the required weight up to 7 KG. “The Digital Shaman Project revolves around robots for domestic use wearing 3D-printed faces of deceased people, and manipulated with specially developed programs to imitate those people’s speech, behavior and other physical characteristics. The idea behind this is to propose a new form of funeral in which robots spend 49 days after a person’s death with the members of his or her family.” The production of these masks was done using a Mimaki 3DUJ-553 full-color printer with the help of...
by r'honest | Dec 24, 2019 | 3D PRINTING, ALL, RESEARCH
Since 3D printing large scale objects is relatively expensive and time consuming I explain my clients how it’s often more efficient to use conventionally machined materials for large flat surfaces. To provide examples / practice what I preach I regularly experiment with this principle for personal projects. In 2019 I developed two concepts within this scope. 1.A desk stand that levels my laptop screen and standalone monitor on the same height (and at a perfect eye level for me at my current desk). 2. A breakfast tray that can transform between a flat version and a low table for breakfast in...
by r'honest | Sep 9, 2019 | 3D PRINTING, ALL, RESEARCH
As a small favour I assisted a few collaborators from the Lantern Project who work at McGill University in Montréal, Canada to develop the next iteration of their ‘Haptistrap’ prototype; a device that can be used to strap a sensor to an arm or leg with constant pressure – even when moving around throughout the day. The original design consisted of four parts (excluding the velcro) and was partly 3D printed using FDM technology: I redesigned the device into a single-part piece that could be reproduced identically anywhere around the world using SLS 3D printing...
by r'honest | Aug 12, 2019 | 3D PRINTING, ALL, RESEARCH
360 photos turned tangible; memory marbles are a great way to collect your favourite memories as tiny worlds of experience. My first experiments used full color sandstone as the 3D printing material, but the resolution was insufficient to get them small enough to become actual marbles. In collaboration with Marketiger I’ve produced a second series of photo spheres that do the name justice, using Mimaki (3DUJ-553) Material Jetting technology. I also played around with different ways to present the memory marbles: in a jar, on separate stands or on a topographical platform to show the location of each...
by r'honest | Jul 5, 2019 | 3D CAD, 3D PRINTING, ALL, PROJECTS
After winning the second prize at the Mozilla WINS Challenge – Wireless Innovations for the Networked Society – the Lantern Project proceeded to evolve toward an operational platform. I was kept involved through the development of the next hardware prototype, code name ‘Hyperion’. This design features an e-ink display that can be used to provide user feedback independent from wireless connection with a smartphone. Eventually it might even be capable of acting as a navigation system towards strategic locations during a distaster. In June of 2019 I was invited to join the team in Montréal, Canada and Beacon, New York for a field test of the latest hard- and software. The first tests were very promising, and allowed us to communicate intuitively between 5 separate devices over distances beyond 1km without the use of cellular networks. Of course the field tests also brought numerous points for improvement to light, which have been evaluated thoroughly – leading to a new concept design that will be the bases of future...