R’HONEST | question dice

R’HONEST | question dice

As my personal give-away I designed a variation on a game I really enjoy called┬áStory Cubes by Rory’s. The concept of the original is to throw some dice and then improvise a short story based on the icons facing up. I wanted to create a more interactive version, so I created three dice (theme, time and emotion) that shape a random question instead of a story. This way one person throws the dice and creates the question, the other person tells a story. I think it suits my work because it’s 3D printed, featuring game mechanics and changing the dialogue....
TOPMONUMENTEN BRABANT | VR-Quest

TOPMONUMENTEN BRABANT | VR-Quest

For Topmonumenten Brabant (Grote Kerk, Breda | Sint-Janskathedraal, Den Bosch | Markiezenhof, Bergen-op-Zoom | Kasteel Heeswijk, Heeswijk-Dinther) I developed an interactive digital lesson plan for high school students, using Cardboard VR viewers to make the challenge more immersive. The students are asked to choose a quest (one of the monuments) and answer questions about different traditional crafts to gain access to the next scene – eventually leading them to the most impressive space of each landmark, which awards them a ticket to visit the monument in real life. The VR experience makes the educational element more playful, and because they have to look around for clues they’ll get a better sense of the high levels of detail incorporated in these buildings. Hopefully they’ll get excited enough to visit, so they can look around with more freedom of movement – and engage all their senses in exploring our heritage.    ...
GAME SOLUTIONS LAB | dela + vitalis

GAME SOLUTIONS LAB | dela + vitalis

My freelance contract with GameSolutionsLab allows me to work on multiple social innovation projects, from a role as rapid prototyper to applied researcher and beyond. In a 5 month process with the DELA IT innovation team we developed 10 different AI demos and mock-ups for the funeral of the future, with the final presentation in the form of an art-like exposition:     For another DELA project I helped develop and test serious games to connect grandparents and grandchildren in a two-day pressure cooker:   ´╗┐   In a project with Vitalis I developed an interactive VR tour for their upcoming open day, and hope to have inspired them to start exploring what their VR headset has to offer on a daily basis with their clients:...
ESCF (TU/e) | puzzle cubes

ESCF (TU/e) | puzzle cubes

The European Supply Chain Forum enables professionals in and around supply chains to create, exchange and integrate knowledge by collectively exploring the future. Fresh Forces supported the development of their new corporate identity, and I joined in to translate the visual elements into a tangible representation. The logo is extended by mirror shapes, representing the three different communities. When connected, the logo becomes a fidget toy – anchoring the core values and community levels on a daily basis. The pieces can also be connected into different shapes – like a (supply) chain – to share their narrative with...
CUBISS | taalhuis, DURF! and the library of the future

CUBISS | taalhuis, DURF! and the library of the future

This year I’ve kept working with Cubiss on a regular basis – on different types of projects; The further development of the playful impact tool ‘Talas‘: Together with the team behind DURF! – an inspiring online magazine and offline platform for innovation in the library sector – I helped develop a new pay-off to explain their corporate identity: DURF: verzamel(t) de moed. “DARE: collect(ed) courage”. Leading a creative session with library leaders about strategic innovation proposals for 2019, applying the Lego Serious Play...
STICHTING CUBISS | taalhuis

STICHTING CUBISS | taalhuis

I’m helping Stichting Cubiss Brabant to develop a game that allows low-literate people to build their social world with 2D/3D icons, at the start and end of their Taalhuis program. For the players it serves as a great conversation guide, and for the organization it is a welcome data tool to measure the impact of the program....
BRAINPORT | future scenarios game

BRAINPORT | future scenarios game

I was invited by some members from Founded By All to cooperate in the development of a game that would help representatives of Brainport to share three different scenarios for the future of our economy to entrepreneurs in their network in an engaging way. We developed a game revolving around collecting resources, and the cooperation between start-ups, suppliers and large scale industry. The scenarios were communicated through news flashes like Monopoly’s chance cards, and the game was very well received....